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PLAYER REGISTRATION

Rules

General Rules:

  • All players are required to join the server. Here, you'll have the latest updates and streams for when matches are being played
  • Please, treat others with respect. It goes without saying, but if there is proof for moments of general toxicity towards others or bad sportsmanship, you will be disqualified, with no exceptions
  • We all make mistakes. (especially me) If a referee is late to a qualifier lobby or bracket match, please give them a ping to let them know. If no one shows up past the 10 minute mark of a match, please let a host or admin know
  • Have fun :)

Qualifier Stage:

  • All participating players will sign up for a lobby that best matches their availability. If you can't make that time, please do your best to reschedule at an appropriate time, and not last minute
  • A 15 minute heads up will be sent to all players signed up for a specific lobby, then 5 minutes before the designated qualifier start time, all players will be invited to their lobby
  • Each map will be played in the order shown on the Main Sheet
  • Map replays are not allowed except for those showing up late to a lobby
  • Seeding will be determined through Z-Score, averaging all qualifier scores on a scale of 1-100

Bracket Stage:

  • Players will be notified of their match 15 before the designated start time, then given an invite 5 minutes before the designated start time. If for some you are not in the lobby by that time, you have 10 minutes to join before the match is forfeit by default
  • Players may choose warmups up to 5 minutes long, however both players must agree to the use of warmups beforehand otherwise no warmups will be played. All warmups will be played before rolls are done
  • Once warmups are finished, or there are no warmups for the specified match, both players will be asked to roll by their referee. The player with the highest roll will determine the pick/ban order
  • Double bans are allowed
  • Double picks are allowed
  • Pooler Slot maps cannot be banned from a match
  • Each player will have 120 seconds to pick/ban. Should either player fail to decide within this time limit, their ban or pick is forfeit to their opponent
  • Each player will have 120 seconds before a map will begin. Should either player not be ready within that time limit, the referee has permission to force start. Or the players may use a timeout
  • 1 timeout is given to each player at the start of a match
  • If a player disconnects within 30 seconds of the start of a map, they may replay the chosen map. If they disconnect after the 30 second grace period, the point will be given to the opposing player. This can only happen once per match
  • Should the event arise where both players are disconnected, the player with the highest score at the time of disconnection will be given the point. (if the map is past 30 seconds, otherwise they may replay the pick.)
  • If a match goes to Tiebreaker, players are allowed to choose any mod they wish to play with. NF will be enforced, but mods such as Hardrock or Hidden are not forced
  • Hidden, Hardrock, and Flashlight are valid mods for Tiebreakers
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Mappools

Pezz, Spoods, and Crestive will curate the Pooler Slots you'll see in every round.

From Round of 64 to Grand Finals, each round will have 3 Pooler Slots for players to choose from. They may include different mod multipliers and gimmicks.

Players can choose from their corresponding slot to gain a score multiplier of 1.3x.

Qualifiers

7.1* | 4 NM | 3 HR | 3 DT

Round of 64

6.3* | 5 NM | 3 PS (pooler slot) | 3 HR | 3 DT | 1 TB

Round of 32

6.5* | 5 NM | 3 PS | 3 HR | 3 DT | 1 TB

Round of 16

6.8* | 5 NM | 3 PS | 3 HR | 3 DT | 1 TB

Quarterfinals

7.1* | 5 NM | 3 PS | 4 HR | 4 DT | 1 TB

Semifinals

7.3* | 5 NM | 3 PS | 4 HR | 4 DT | 1 TB

Finals

7.5* | 5 NM | 3 PS | 5 HR | 5 DT | 1 TB

Grand Finals

7.7* | 5 NM | 3 PS | 5 HR | 5 DT | 1 TB

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HP Mechanics

This document will give you, the player, a rundown on the rules you'll be working with and how matches will go. This may also be referenced by any referees or streamers that are confused on how our tournament works.

At any point in the future, this document can be updated, and the hosts will ping everyone if such a case appears. And of course, if you still have further questions, feel free to ping the hosts in the questions channel.

First, the most confusing part on the player end and a major pain for us to flesh out properly. HP mechanics.

How much will each player have, cumulative throughout the tournament or for each match played?

At the base value in Round of 64, each player will be given 800k HP to work with. This value will be reset for every match they play, so for those going into losers bracket potentials, you'll still be reset to 800k.

Going into Quarterfinals, the HP Value will be increased to 1 Million HP.

Going into Finals, the HP value will be increased to 1.2 Million HP.

How will HP Drain be decided?

Players can deal HP damage by winning a point, and also increasing the score gap between them and their opponent. For example, if you win a point by 30k score, you'll deal 30k damage to your opponent's health bar.

If a player loses all of their health, they will automatically lose the match, no matter which round they are playing in.

How much damage can I deal?

For every point, each player can deal a maximum of 350k damage. This will prevent players from being one-shot, while also balancing the amount of matches won through either score/hp drain (hopefully)

While HP will be a growing value throughout the tournament, the damage value will remain fixed at 350k.

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Abilities & Effects

What outside sources can affect the way HP is drained?

Pillar of Neutralization

Available from Round of 64 through Quarterfinals. Each player will use this right after doing their bans, working in the same order as well.

Pillar of Neutralization allows players to reduce HP drain on one normal slot in the pool by 50%. This cannot be applied to PS slots.

Pillar of Dominion

Unlocked in Semifinals and beyond. This ability's usage is decided at the start of the match, taking place in the same order and right after/before the Pillar of Neutralization picks.

Pillar of Dominion allows each player to pick a map to increase the HP drain for their opponent by 50%. This ability cannot be stacked on top of Pillar of Neutralization.

Pillar of Ascendancy

Unlocked after Finals ends. Before each match of Grand Finals starts, each player may choose a map to increase the score difference by 2x in any players favor. This ability will be used after bans, and before the two other abilities. 2 maps in total, each one creating 2x score difference. This ability cannot be used on PS Slots, nor can it be stacked on top of other abilities.

Path Slot Bonus

You can still pick other PS slots, but you won't receive the same benefit as picking your own.

If you pick the PS slot corresponding to your path, you will gain a 1.3x score multiplier to your final score whether or not you win the pick. Should it apply to the situation, all mod multipliers will be normalized.

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